Packetfilter: различия между версиями
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Break (обсуждение | вклад) (Новая страница: «слева|мини @packetfilter enable you to filter a lot of features (more than the original made for eamod) and is really configurable. For exemple : `@packetfilter COHM EOHM` allow block normal chat and emotion from non-related players, pets, homunculus and monsters but this doesn’t block normal chat from party/guild members a full list of flags are * C = ignore normal Chat, including Dancer’s scream, Bard’s fro...») |
Break (обсуждение | вклад) Нет описания правки |
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(не показана 1 промежуточная версия этого же участника) | |||
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[[Файл:Pfilter1.jpg|слева | [[Файл:Pfilter1.jpg|слева]] | ||
@packetfilter enable you to filter a lot of features (more than the original made for eamod) and is really configurable. | @packetfilter enable you to filter a lot of features (more than the original made for eamod) and is really configurable. | ||
For exemple : | For exemple : | ||
'''@packetfilter COHM EOHM''' | |||
allow block normal chat and emotion from non-related players, pets, homunculus and monsters | allow block normal chat and emotion from non-related players, pets, homunculus and monsters |
Текущая версия от 07:46, 28 апреля 2024
@packetfilter enable you to filter a lot of features (more than the original made for eamod) and is really configurable.
For exemple :
@packetfilter COHM EOHM
allow block normal chat and emotion from non-related players, pets, homunculus and monsters
but this doesn’t block normal chat from party/guild members
a full list of flags are
- C = ignore normal Chat, including Dancer’s scream, Bard’s frost joke, and pet’s talk (pet start to talk when intimacy > 900)
- E = ignore emotion, including monster and pet emotion (but NOT pet performance)
- I = ignore Item use effect
- A = ignore normal Attack animation (based on receiving side), your own attack animation are always shown
- B = Buffing skill animations (based on receiving side), your own casting animation are always shown
- S = Status effect
- T = offensive single Target skill/spell animations (based on receiving side), your own casting animation are always shown
- G = Ground based skills (eg:storm gust), your own casting animation are always shown
- M = Music dance/songs from Bard/Dancer
- D = Direction. Recommend filter on Party/Guild type and not enemies. Highly Recommend for supportive type Class.
after the Main type, also support additional flags
- S = Self
- P = Party
- G = Guild
- B = Battleground
- C = Clan
- O = Other players, none of the above
- H = Homunculus/pets/elementals/mercenary and player’s @summon
- M = Monsters